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Using Hierarchical Fuzzy Behaviors in the RoboCup Domain
A. Saffiotti and Z. Wasik
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Abstract
An important reason for the popularity of the behavior-based paradigm in
autonomous robotics is the possibility to design complex robot behaviors
in an incremental way. We propose a fuzzy hierarchical behavior-based
architecture, in which rules and meta-rules are used in a uniform way at
all levels of the control hierarchy. This architecture has been
successfully used in a number of robots performing autonomous navigation
tasks. In this paper, we show the use of hierarchical fuzzy behaviors to
implement a set of navigation and ball control behaviors for a Sony
four-legged robot operating in the RoboCup domain. We also show that the
logical structure of the rules and the hierarchical decomposition simplify
the design of very complex behaviors, like the ``GoalKeeper'' behavior.
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